Artist-researcher and critic working at the fringes of indie videogames for over a decade.
After becoming increasingly sensitive to the limitations of linear text, I began exploring interactive and tactile mediums of communication, because I want to surface ambiguity and allow mess to stay messy.
My practice focuses on videogames, but also involves other forms of media art and (mis)uses of technology. Led by ethnographic and historical research, I create lo-fi glitchy games and custom hardware for festivals, galleries, and museums, using interaction design to harness the expressive potential of audience participation.
I am a neurodivergent, genderqueer trans man living in South Yorkshire, in the country currently known as the United Kingdom.
- PhD Student, Sociology, Lancaster University
- Board of Trustees, NEoN Digital Arts
- Board of Directors, Critical Distance