Games studies literature

Kunzelman and Jayemanne in Transformations Issue 30 (2017)

not enough climate change games are climate justice games: in assuming a unified human agency that acts to affect change, do many such games push aside questions of uneven development and environmental impact...?
Paradoxa Issue 31 cover art, showing people on a beach

Cameron Kunzelman in Paradoxa 31 (2020) Climate Fictions

Megan Condis in Game Studies volume 20 issue 3 September 2020

Representation of climate apocalypse often avoids naming the human causes of climate change, or even fabricates some other fictional cause

Pasi Väliaho in Body & Society Vol. 20(3&4) 113–139

Theoretical readings of rhetoric in games, connection to affect

Queer games critiques of "empathy games"

Affective readings such as empathy should be separated from representation, and instead connected to the embodied and material production of a political subject - of the developer and the player.

First Person Scholar screenshot showing a still from the game ECO, a lush green environment with a sign saying 'the end is nigh'

Laura op de Beke, First Person Scholar, 2022 (access online)

"Griefing" in Eco

Room for sabotage as well as collaboration, affective imaginaries of melancholy vs nostalgia

First Person Scholar screenshot showing a still from the game ECO, a lush green environment with a sign saying 'the end is nigh'

Ben Abraham

Representation of climate change is less important than enacting climate action through game development processes!