Games are good at feeling like spaces

"No, you're fine. I'm sorry for snapping at you." The squirrel is just as important a character here as the forest, the river, the motorway... anything in this world can become part of the narrative, if the game designer decides to give it a role.

"You look lost. Do you need a ride home?" The squirrel gestures behind you, and a giant falcon glides down.

Ride the falcon home

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