Interesting non-simulation approaches from existing games:
- Politics of Nature tabletop storygame - engage in a political process representing non-humans
- World Without Oil - almost an ARG, but more focused on imaginative roleplay than puzzles
- Environmental storytelling in indie games such as Umurangi Generation and AAA such as Horizon Zero Dawn
Criticisms of existing approaches:
- Player/protag agency in the short term can distract from long-term slow violence (Megan Condis)
- Many existing "grim sim" portrayals don't address the cause of the crisis (Robert Yang)
- Lack of reflexive self-awareness in the tech industry itself - games contribute to climate change! (Benjamin Abraham)